jonlauf
@jonlauf
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Joined: Feb 15, 2024
Topics: 18 / Replies: 90
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RE: Copy/Paste Animation with Relative Values

Here ya go. . . global rl_copyPasteAnim try(destroyDialog rl_copyPasteAnim) catch() rollout rl_copyPasteAnim “Copy and Paste Animation” ( global the…

14 years ago
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RE: Copy/Paste Animation with Relative Values

Let me know if it works out for you: global rl_copyPasteAnim try(destroyDialog rl_copyPasteAnim) catch() rollout rl_copyPasteAnim “Copy and Paste Ani…

14 years ago
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RE: Are you ready for mini-chalenge #4?

I vote for #1, math and splines.

14 years ago
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RE: Selection by Diffuse Color

theObjs = #() for m in scenematerials where m.diffusecolor == color 150 150 150 do join theObjs (refs.dependentNodes m) select theObjs

14 years ago
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RE: HELP: FFD coord system

Looking at it again, I believe you can use the objecttransform property to create an accurate bounding box location without the dependency of a center…

14 years ago
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RE: HELP: FFD coord system

This one is a little weird and there are probably more elegant solutions but here is mine: theFFD = $ for i = 1 to theFFD.baseobject[#Master].numsubs…

14 years ago
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RE: readline textfile to array

It essentially assigns parameters directly to a variable, array, etc. that are passed in the argument list of a function. Look up “By Reference Param…

14 years ago
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RE: readline textfile to array

I believe you need to pass the array to the function as a reference. The following works for me: try(destroyDialog ::rltest)catch() rollout rltest…

14 years ago
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RE: readline textfile to array

In regards to the previous post about reading from a text file and appending each line to an array. Just swap the “c:/testtext.txt” string with the l…

14 years ago
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RE: skinWarp can't deform mesh

Interesting, it seems to be a redraw views issue. By eliminating the brackets you are redrawing the views after each command. Keeping the brackets a…

14 years ago
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RE: skinWarp can't deform mesh

Can you provide more details on what you are expecting to see? When I run the script everything seems to work. The sphere manipulates the box when y…

14 years ago
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RE: Mini-Challenge #3

Lo, if I understand Denis correctly I believe he is saying that there is a sort method that can be included in the while loop that is faster than the …

14 years ago
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RE: Checking for photometric Lights

photoLights = for l in lights where l.category == #Photometric collect l

14 years ago
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RE: Quick Help with animation offset of Bend modifier.

Ah, you figured it out. good work! Yeah, the problem occurred to me on my way into work, and you’re on the right track. The issue is that you’ve in…

14 years ago
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RE: Quick Help with animation offset of Bend modifier.

Ok. I feel stupid for not realizing this earlier, but the solution is much simpler. If you want to inserttime on every controller on an object, you …

14 years ago
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