Here ya go. . . global rl_copyPasteAnim try(destroyDialog rl_copyPasteAnim) catch() rollout rl_copyPasteAnim “Copy and Paste Animation” ( global the…
Let me know if it works out for you: global rl_copyPasteAnim try(destroyDialog rl_copyPasteAnim) catch() rollout rl_copyPasteAnim “Copy and Paste Ani…
I vote for #1, math and splines.
theObjs = #() for m in scenematerials where m.diffusecolor == color 150 150 150 do join theObjs (refs.dependentNodes m) select theObjs
Looking at it again, I believe you can use the objecttransform property to create an accurate bounding box location without the dependency of a center…
This one is a little weird and there are probably more elegant solutions but here is mine: theFFD = $ for i = 1 to theFFD.baseobject[#Master].numsubs…
It essentially assigns parameters directly to a variable, array, etc. that are passed in the argument list of a function. Look up “By Reference Param…
I believe you need to pass the array to the function as a reference. The following works for me: try(destroyDialog ::rltest)catch() rollout rltest…
In regards to the previous post about reading from a text file and appending each line to an array. Just swap the “c:/testtext.txt” string with the l…
Interesting, it seems to be a redraw views issue. By eliminating the brackets you are redrawing the views after each command. Keeping the brackets a…
Can you provide more details on what you are expecting to see? When I run the script everything seems to work. The sphere manipulates the box when y…
Lo, if I understand Denis correctly I believe he is saying that there is a sort method that can be included in the while loop that is faster than the …
photoLights = for l in lights where l.category == #Photometric collect l
Ah, you figured it out. good work! Yeah, the problem occurred to me on my way into work, and you’re on the right track. The issue is that you’ve in…
Ok. I feel stupid for not realizing this earlier, but the solution is much simpler. If you want to inserttime on every controller on an object, you …