Doesn’t look like there is anything straight forward. Max 2013 added some rollout context to disable / enable it but we’re on 2010.
The controller with the keys is on the actual morph track so you’ll have to loop thru all the available tracks (i think there are 100), verify it has …
Yeah, I’ve looked a couple of them over. I was getting hung up on the syntax of checking for modifierkeys. I didn’t realize it was a property of the…
Well, I need something a little simpler. Something like in your previous post Paul: I am going the label route which I have working. My current i…
this returns an array of all objects using a specific bitmap. Currently it selects all objects. Just replace “your_texture_name.jpg” with your actua…
man, I never thought of using polyop methods to get the face list, that should have occurred to me. Thanks for all the help Denis.
expandGeomFaceSelection doesn’t expand to element. You have to call this function while the selection keeps grow. Hmm, that stinks. Seems to be wor…
OK, what I’ve discovered is that adding a “expandGeomFaceSelection()” to the end of my script seems to do what I need, or at least from what I’ve test…
OK, thanks for the tips. I’ll check it out @ lunch and let you know how it goes.
Well, I’m not sure I understand the difference. How is a map element set? What I would like is the same result as going into face subobject mode on …
not sure why it doesn’t work, but this seems to: at time 20 ($.position.controller[2].controller[2].value)