That’s what callbacks do. As you make a viewport change, the function will fire and set the frame number according to the camera name. The first one I…
I tried this but I am obviously doing something wrong. This will crash Max without warning. DO NOT RUN THIS WITHOUT SAVING… callbacks.removeScripts …
Assuming your camera names are numbered, this will change the slidertime to the camera number everytime the scene is redrawn. I’m sure there are bett…
Great renaming tool:
OSControl looks promising…
@Recubo, I’ve done file streaming between Max and Grasshopper. It is clunky and slow. Max has issues with reading files which are actively being writt…
Hey jonadb, Did you ever find success with this? I know it was a while back. You have probably seen touchOSC and its use via MIDI and Max’s motion cap…
IMO, no node based UI discussion is complete without a look at grasshopper. An addon to Rhino, it is free to download… seemingly in perpetual beta. T…
I don’t think you can remove the attributes/properties in the modify panel. It would be best to put the CAs in an Attribute Holder mod. Then it will b…
Use @”d:\art\rigs\gun.max”
I’m no expert but I think I’ve read about this issue before. I think you have to do this by rebuilding the mesh… I’ve wanted this as well; especially…
Any chance you can post your code? We might have better luck helping you out.
I know this is a scripting forum, but it seems you are looking to create a single ribbon type geometry from a drawn spline. You can use a sweep mod wi…
Ah! FacePalm. I knew that… At one point… Thanks for the reminder. Contoller.value