Sorry, No help with your error message from me. Your job description sounds fantastically interesting though. Would love to hear see/hear more.
@MikieK – I am very curious as to what you are doing here… I’ve played around with clumsy file read/writes with timers etc to get Grasshopperand Max “…
oops too slow ( — generate some files local theFolder = “C:/Temp/” local theFilePrefix = “File_” for f = 1 to 50 do ( local theFile =…
I think the answer is 42
here is one fast and cheap method using polyOp ( polyOb = convertToPoly (Torus_Knot radius:8 radius2:3) teaP= (teapot radius:2) for f = 1…
+1 for HitchHiker.
Check out the help on scripted modifiers. Here we extended Editable_Poly to add a Select By Area rollout:
First off your code can be simplified. objects is already a collection. It is not necessary to duplicate that collection by building a new array. It …
As in, how long it takes to save a file? Look up General Event Callbacks then #filepresave and #filepostsave
That’s better. It acts a little funny but it is decent. Thanks for the additions.
Thanks for testing. It works for me either way. I think when I tested it before, the object was so small in system units that it the Min Area value wa…
Max 2012, XP 64 First time was slow: 93ms/16ms. Second time, after closing the render scene dialog and the two bitmaps, was the identical. Repeated ma…
I use the viewport controls for this, not a real camera. It’s mostly a hack of zoomextents and then zoom 0.7x to close in a bit. It’s not the greatest…
If you had a dollar for every bit of helpful direction you’ve given… Thanks for helping me to progress. It is much appreciated.