Animare: Hi all, append AttachArray $Sphere001 $Sphere002 $Sphere003 the append function only takes 1 item at a time so that won’t work as is. y…
Maybe by using one of the snapping features?
Are you sure those are thread-safe? If you alter the Max’s scene from anything but the main thread it crashes.
For what it’s worth, here is a mxs implementation I once used in another project. You can push lines of mxs on to the array from any external thread a…
What do they use then? I’m not that much into rigging/character stuff but I figured if there is a rig control that can be directly transformed in the…
martinandersen3d: Animators dream Can you release a alpha-beta relase? please Working on it! I just got it to work on linked hierarchies which…
mrfred: impressive but: -how does it reacts on an object with 100 keys is there any kind of slowdown? -can you only get the handle for the current…
PiXeL_MoNKeY: I think you simply need to use the “on isEnabled do” or “on isVisible do” handlers, from the help here: -Eric Thx! learned somethi…
That is the plan, but the problem is I can’t make a ‘condition’ quad, or make entries that are disabled when they don’t make sense. They are in there …
Nice one! And it avoids the internationalization issue.
for future reference: global _user32 = ( source = “using System; ” source += “using System.Runtime.InteropServices; ” source += “class User32 ” sou…