jonadb
@jonadb
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Joined: Feb 14, 2024
Topics: 35 / Replies: 211
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RE: The MCG Thread: Post Tools, Compounds and questions here!

No, it compiles to C#, it does generate an XML/ms file which is just the node layout and a helper file but all the heavy liftig is done in dynamically…

10 years ago
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RE: The MCG Thread: Post Tools, Compounds and questions here!

QFA! We get high level programming tools that can do awesome things in very little time and produce high quality tools. What’s not to like? Sure you …

10 years ago
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RE: [sdk] 'Storing' a controller

Cheers, this looks like it could work!

10 years ago
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RE: MXS and DotNet – send app web form

I did something similar once, check the source of this:

10 years ago
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RE: Get (explicit) normal at arbitrary mesh location?

If your sampling a lot of points it might become quicker to bake a normal map and sample using bary -to-UV coords.

10 years ago
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RE: [c#] RegisterViewportDisplayCallback problem

Thx, I got a bit further, it all goes well until this: test = MyVC.get() It’s throws a “– Runtime error: dotNet runtime exception: Object refere…

11 years ago
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RE: [c#] RegisterViewportDisplayCallback problem

Trying using the (dotnetclass “Activator”).CreateInstance… still no luck… source=” using System; using Autodesk.Max; using Autodesk.Max.Plugins…

11 years ago
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Replies: 5
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RE: Non-blocking viewport/object transformations

What about updating the timeslider via a dotnet timer with a 1/fps frequency? Then max won’t be in playback mode but will advance the timeline. Not s…

11 years ago
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RE: ProTrajectoryHandles released!

Thx, would be nice if you can mail me a test scene!

11 years ago
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RE: ProTrajectoryHandles released!

Cool, I will have a good look at it! Thx.

11 years ago
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RE: ProTrajectoryHandles released!

Ahh, i didn’t know that good suggestion. And I’m not really sure what you mean by “add controllers to the manipulator paramblock as maxobjects”, do y…

11 years ago
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RE: ProTrajectoryHandles released!

btw, what is the advantage of using manipulators over helper objects?

11 years ago
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RE: ProTrajectoryHandles released!

The first one is by design, use the ‘link handles’ to keep them locked. This will be set on a per key basis later. When you press build all the keys a…

11 years ago
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