Cheers, I’ll have a look at it… I need more spare time!
Well I don’t have any immediate use for it, just sounded like a fun thing to try to me
little tweak: global img=#() fn dntTick = append ::img (getLastRenderedImage copy:true) global dnt = dotnetobject “system.timers.timer” 500 dotne…
Ahh that’s a clever trick, thx! In case you’re wondering I’m need this for a distributed render thing I’m building. That whole socket communication…
Here some sample code I did while doing a mini challenge a while back: And remember, multi thread != multicore. How threads are distributed over t…
Thx for the tips! “Select all” doesn’t work either, only scripts that operates on stuff in the BGW works, even tried this: -dynamically create a mac…
Why would you motionblur that propeller in the first place? just make an animated texture of a motionblurred prop and put that on a disc shaped objec…
Do you use alot of MR proxies? Rendering X frames before crash is usually a memory leak.
Great! I think I might have caused the crashes by sending you some massages… sorry Press/hold escape a few times in the listener to get rid of som…
I need some brave betatesters for a proof of concept. For this test you can send text from a website form straight to maxscript. How to make it work…
got it! I’ve got a socket server running in PHP which can handle multiple clients. Max can connect to it and have a bi-directional chat. Try for yo…
Good to hear But I jut realized I’m going the wrong way! Max should only connect to a socket, not create them. This nice person wrote a socket serv…