Thanks, Mike, for that in-depth suggestion. I won’t have time to test it in my situation for a while, but I’ll tuck this away in the back of my head f…
Thanks Pete, I hadn’t tried that yet, although I’m pretty sure it will work. It’s just that I don’t want global functions laying around if I can avoid…
Ok, thanks. Good to know it’s not just me then. Guess I’ll revert back to opening up a temporary dialog off-screen and using a maxscript timer running…
Ok, sorry I didn’t post code… I was rushed at the time and hoping someone would be able to read my mind So here goes. This works: fn heyWorld=prin…
Sure thing. The only reason why I didn’t previously was because the proper spelling does indeed work, so it didn’t seem worth bothering you guys with …
Here’s a script you can run to demonstrate the issue. The script clears all render elements from the scene, then creates and adds a specular and a zde…
Richard, I had tried imgTag, but was having problems since that control doesn’t detect the mouseup event if the cursor is off of it at the time the m…
Martijn, That’s a nice solution, but I’d really like to have a graphic representation of some kind over the “hot” area so the user knows that’s where…
Thanks, Martijn Maybe I was asking the wrong question entirely, so now I’ll be specific to what I’m trying to do. I’m wanting to make a system that …
Well, basically my callback function was calling another function that was modifying some data stored in a custom attribute in a scene node, and I tho…
Richard, Thanks for the questions… they forced me to probe in directions I hadn’t thought of, and I discovered the source of my problem is NOT the ca…