It’s always going to be at 0,0,0 and in 2D space!
I know how to calculate the angle from the top point using asin hypot = distance endPoint startPoint acuteAngle = asin(startPoint.x / hypot) so th…
I will check this out. The mirror modifier seems much simpler. I think this will help out. Thank you. Do you know what i should be looking for in par…
scratch that…it doesn’t work…
— test scene setup delete objects camA = FreeCamera wirecolor:orange transform:(matrix3 [0.268442,0.963296,0] [0.170671,-0.0475607,0.98418] [0.948056…
Thanks Richard, that is what i ended up doing. I was not sure if there was a better way of doing this since it’s results in a negative transform. But …
of course it works been using it ever since windows 10 came out. im using 2015 on windows 10 as well.
No i just did that and it resolved it. Kinda corky workflow but it works. thank you