JokerMartini
@jokermartini
New Member
Joined: Feb 14, 2024
Topics: 252 / Replies: 909
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RE: Math help finding position

It’s always going to be at 0,0,0 and in 2D space!

10 years ago
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RE: Math help finding position

I know how to calculate the angle from the top point using asin hypot = distance endPoint startPoint acuteAngle = asin(startPoint.x / hypot) so th…

10 years ago
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RE: Sdk modifier gizmo

I will check this out. The mirror modifier seems much simpler. I think this will help out. Thank you. Do you know what i should be looking for in par…

10 years ago
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RE: vector rotation?

scratch that…it doesn’t work…

10 years ago
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RE: vector rotation?

— test scene setup delete objects camA = FreeCamera wirecolor:orange transform:(matrix3 [0.268442,0.963296,0] [0.170671,-0.0475607,0.98418] [0.948056…

10 years ago
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10 years ago
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RE: Flip Matrix on X and Y Axis in World Space

Thanks Richard, that is what i ended up doing. I was not sure if there was a better way of doing this since it’s results in a negative transform. But …

10 years ago
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RE: Does MAX 2016 work with Windows 10?

of course it works been using it ever since windows 10 came out. im using 2015 on windows 10 as well.

10 years ago
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RE: EditNormals modifier not keeping edits

No i just did that and it resolved it. Kinda corky workflow but it works. thank you

10 years ago
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