JokerMartini
@jokermartini
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Joined: Feb 14, 2024
Topics: 252 / Replies: 909
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9 years ago
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RE: mirror point across vector?

This is great thank you so much. Could you explain what is going on in the code please? I tested and it works perfect. thanks john

9 years ago
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RE: Noise modifier

But how to do you consider vertices pairs?

9 years ago
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RE: Noise modifier

The light blue object is using the default 3ds Max noise modifier. The darker blue is using my modifier from below. Why does mine not keep the overall…

9 years ago
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RE: Noise modifier

Either way, Was just curious to know if someone had already done this

9 years ago
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9 years ago
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RE: Make it clearer about modifier Limits

Just as a note worth mentioning, you may want to make your Limits unit based on the WorldUnits. That will match all the max modifiers which use limits…

9 years ago
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RE: Make it clearer about modifier Limits

thanks denis for the useful examples and information. I’ll have to check them out and see how they work in detail. There is a lock of examples in the…

9 years ago
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RE: bend modifier limit

I attempted to take your example and demonstrate the same thing in the Skew mod…it’s prove to be much more difficult than i expected. I still haven’t …

9 years ago
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RE: bend modifier limit

I have yet to find an actual example of this working online. I don’t even know if this is possible via mxs.

9 years ago
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RE: Math help finding position

I’ve updated the code but im not entirely clear how to use it. This is what i have so far, a few questions… startpoint = [3.0,5.196,0.0] endpoint = …

9 years ago
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RE: Math help finding position

Would you be able to modify your example to demonstrate it with my code. please?

9 years ago
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