thank you!
This is great thank you so much. Could you explain what is going on in the code please? I tested and it works perfect. thanks john
But how to do you consider vertices pairs?
The light blue object is using the default 3ds Max noise modifier. The darker blue is using my modifier from below. Why does mine not keep the overall…
Either way, Was just curious to know if someone had already done this
Just as a note worth mentioning, you may want to make your Limits unit based on the WorldUnits. That will match all the max modifiers which use limits…
thanks denis for the useful examples and information. I’ll have to check them out and see how they work in detail. There is a lock of examples in the…
I attempted to take your example and demonstrate the same thing in the Skew mod…it’s prove to be much more difficult than i expected. I still haven’t …
I have yet to find an actual example of this working online. I don’t even know if this is possible via mxs.
I’ve updated the code but im not entirely clear how to use it. This is what i have so far, a few questions… startpoint = [3.0,5.196,0.0] endpoint = …
Would you be able to modify your example to demonstrate it with my code. please?