JohnSwafford
@johnswafford
New Member
Joined: Feb 14, 2024
Topics: 24 / Replies: 131
Reply
RE: Problem with collect in max9

This looks like a bug to me. For some reason, Max 9 is returning the user property as a long integer value of value 0L (zero) rather than the string “…

18 years ago
Forum
Reply
RE: canExecute??

I’m not sure if this is useful to you, but the code below is a partial example of an approach my script uses to safeguard against invalid setting stri…

18 years ago
Forum
Reply
RE: I used to like arrays, then I met maxscript..

Visual Maxscript (VMS) is not the “Integrated Development Environment” that the name implies…it is simply a very limited tool for fast layout/arrangem…

18 years ago
Forum
Reply
RE: Best way to save a Struct with a file.

rodbrew: Looks like Persistent Globals will work for me…Do you know what the pitfalls are that I need to be aware of? I’m guessing that running into…

18 years ago
Forum
Reply
RE: Maxscript debug question

Yep, Max 5. I’m nearly finished with a commercial script for Max 3-9, and Max 5 has offered the ideal balance of newer code-editing features while sti…

18 years ago
Forum
Reply
RE: Maxscript debug question

The technique I use is to put temporary diagnostic commands like print “Line 23” or messageBox “Line 23” at the end of each line in the loop. As far a…

18 years ago
Forum
Reply
RE: Scripting a Daylight System

Mick, I’m seriously not trying to be obnoxious here, but this first question makes it look like you haven’t bothered to read the docs. This impression…

18 years ago
Forum
Reply
RE: Saving data in a scene ….?

I’d recommend using setAppData()/getAppData() to the scene rootNode (if you’re simply trying to save integers, floats, strings, etc.). As an example, …

18 years ago
Forum
Reply
RE: print "string" in rendered image

Bobo wrote exactly what you need here: From Short Description: “MAXscriber (formerly known as “Inscriber”) is a Scripted Render Effect Plug-in for M…

18 years ago
Forum
Reply
RE: Linking a Group to another Group causing unexpected results…

Actually, it looks like Dan Silva’s comment precedes the behavior I was describing by over a year…it started in 3ds max 5. Max 3 and 4 do not behave t…

18 years ago
Forum
Reply
RE: Accessing digits in a string

If you have a large number of objects, the array approach will be much faster. Parsing each Point name string to construct the corresponding Line nam…

18 years ago
Forum
Reply
RE: Accessing digits in a string

Ok, here are two suggested approaches…probably one or the other, but not both. If you absolutely must use the names to extract the number suffixes a…

18 years ago
Forum
Reply
RE: Accessing digits in a string

That approach should work… You need to post your current code here, as it is hard to say what is wrong without that. Are you creating these objects …

18 years ago
Forum
Reply
RE: Memory issue (?) with script after rendering large scene

In that case, I have no idea what is going on…particularly because you’ve had it run successfully, which means your code isn’t bugged. It might be tha…

18 years ago
Forum
Page 5 / 11