JohnSwafford
@johnswafford
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Joined: Feb 14, 2024
Topics: 24 / Replies: 131
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RE: scripting fresher

If you have a solid base of 3ds max knowledge already, I’d recommend Maxscript first. It will make scripting seem relevant, tangible and it will gradu…

16 years ago
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RE: Possible to make registerTimeCallback persistent?

Not directly. Indirectly, you could use persistent callbacks to always reestablish it, but you’d need the function to already be declared and defined…

16 years ago
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RE: Append Selection

selectMore $.children OR MyObject = $ selectMore MyObject.children

16 years ago
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RE: Local Time

First a demonstration… global MyTimeArray = getLocalTime() #(2008, 9, 4, 4, 19, 57, 7, 109) for i=1 to MyTimeArray.count do (format “Array Member %: …

16 years ago
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RE: interactivity max/ms

The error is in the second half of your statement…here is a demo from the Maxscript Listener: animationRange.start.controller — Unknown property: “c…

16 years ago
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RE: interactivity max/ms

I forgot to mention another advantage: direct assignment of a controller to a Maxscript UI spinner also automatically controls the red brackets around…

16 years ago
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RE: interactivity max/ms

Actually, since 3ds Max 6 the dynamic assignment of an existing controller in the scene to a Maxscript UI spinner’s .controller property allows you to…

16 years ago
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RE: save bitmap imperfect/lossy?

I remember dealing with this issue when I wrote LightRigger, and there’s a way to script around the problem. Here is the code in your example: ( b =…

17 years ago
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RE: RayMeshGridIntersect

I used RayMeshGridIntersect on an MXS project that I stopped developing in 2006, and I was using 3ds Max 6 for development. Its been a while, but I do…

17 years ago
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RE: Quick question about execute()

Marco, whatever it is…just keep apologizing until the trouble goes away.

17 years ago
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RE: Quick question about execute()

Try this: execute “myVariable = 5” The execute() only works with complete statements.

17 years ago
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RE: Loading a script with every scene.

See the General Event Callback Mechanism section in the docs. You’ll need to use multiple event callbacks to test the class of the renderer to make su…

17 years ago
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