jonadb: You beat me too it Great news indeed! LOL, call me a geek I got pretty excited about it
There will always be jack-asses that rip code and call it there own, nothing anyone is going to do about it. What is funny is when someone does it and…
theEvent = $Event_01 theEvent.renderable = false You need the Event name. Event() only creates a new event, in which you need to call it by n…
Except you have to have a winMobile phone :sad:. I had one for years, before I downgraded to an iPhone4 , and have had the most serious love/hate re…
Hey Strob, Something like this would work: aBurn = getAtmospheric 1 –get the Atmospheric by index aBurn.AddPartsDaemon $‘PFlow-ABurn001’ –add the …
You and you also can’t get the PhysX Toolbar to stay hidden either (through normal means). Drives me nuts. What they are doing is a hack, the PhysX T…
It already exists, it is called SuperMesher Build your object Mesh it with SuperMesher Send the SuperMesher Cache file to client Client opens with Su…
Should be here – Interface: LayerProperties Something like this will work: where 0 is this first layer (default) theLayer = layermanager.getlayer 0…
Using some meshes now that could use that!
lol pay = for o in work collect o for i in pay.count do ( have fun )
whatever I was just being an ass… suspend/resumeEditing(), makes sense, thanks
LOL that script looks real real familiar but you have my permission to call it your own Nice to see someone uses or does something with it it is…
I am thinking because it is getting stopped by the Dependent Modifier warning. Pretty sure you would have to remove the offending modifier, perform yo…
It works for me as far as I can see the particle ticks in the viewport. You can try just cycle the emission state with <PF_Source>.Enable_Parti…