Ah okay – i got this problem with the scale of objects not being passed on – if you select each of your objects before they get reinstanced, do they a…
Yup this is easy to do. What you will be doing is choosing one object in your scene to be the master object, selecting all of the objects that you wan…
Ken thanks a million – thanks explanation makes perfect sense. Any eta on the dvd bobo?
Heya Lehmi, Sorry that I cant offer help with the script but one thing to be aware of is that if objects are popping on and off outside of your camer…
Heya nebille, Michale comet has written a tool called spline to mxs which will output the maxscript code to make whatever spline shape you currently …
Apparently some irish goon invented quaternions – he got a moment of inspiration and scratched an equation into a bridge in clare so he didnt forget i…
Yeah I’ll do that now, the correction I did to retain position should be much faster but who knows what problems it’ll cause later on. P.s. sped past…
Thanks a million george and mark – the copy option has done quite a bit of good in stopping the instancing, whats happening now though which shouldn’t…
Thanks for that george – I’ll add that right away and hopefully it’ll sort it
Ah okay – if we take an array that uses the following array on the rotation: TempRotArray = #(#(Euler_xyz(),“Frozen_Rotation”),#(Euler_xyz(),“Splay_R…
In the current script I’m using I only have euler_xyz() controllers on the rotation and position_xyz() controllers on the pos and manually chaning the…
well, I want to keep the initial position as a controller and then add more controllers on top. I wanted to have the flexibility of being able to ass…
Effectively a more flexible freeze transforms that drives its loops based on the count of the controllers in an array, rather than typing out the cont…
Yeah I’m wondering if there’s any way to do this during the loop rather than having to do something with getsubanims afterwards. The curious thing is …