Excellent, do you reckon it’d be more stable to just take a transform matrix for each frame instead of breaking stuff down into key data? Realisticall…
Much appreciated – I’ll implement those first thing tomorrow morning! Cheers as always, John
False alarm, there was more mesh hidden and i’m an idiot
I think what andreas was saying was to loop through the mesh and get the position of each vert in the mesh then do a distance calculation between the …
Well, the daunting thing is deciding where to start – it’s a little overwhelming to look at since there’s so bloody much of the stuff. The best thing …
And stop stealing vray
Also there’s a tutorial in the maxscript reference that makes a script called move to surface – it uses raytracing along the z axis to see where a ray…
you can also use shortcuts for everything in your scene like: for i in geometry do ( ) for h in helpers do ( )
Here’s another setup done by michael comet – look under the 3dsmax files section and you’ll find it.
I want free financial advice, stock trading tips and free money – send it to my house please. On a more serious note, I don’t think you can do a stre…
As far as I remember grant adam did a script like this called “super tti” or “super transform type in” which gave you local and world space position r…
Works fine in max 7 here too dan – maybe it’s keeping variables in memory and causing problems?
It was in a thread somewhere – Drop him a quick mail. He showed a video of a tool that did that which only worked with aniamte off though I think…