Yep – dumping the gc sped it up hugely! It didn’t seem to cause too many memory overheads either on max 2010 64 bit – not sure if much has changed sic…
Actually just checked – I pulled this code from a forum that a lot of users post on. Here’s the last version of it! macroScript LeafConvert category:…
I think the majority of people are using the script on the max aec trees or output from xfrog so we’re in the region of about 8000 polys or leaves to …
Heya! What it’s telling you here is that for the loadbipfile command to work, you have to load the bip file into the appropriate controller – like tr…
tbh I think it’d be a bad idea since a key on each frame is the only way to lock trajectories – there’s no guarantee that after effects tangents will …
Never mind, I changed to a script controller and we’re all good – is there anything odd about the morpher mod from a script point of view that makes i…
I’m trying to this too at the moment and I’m getting a “system error” message in the loop – I’m using it as a way to control hundreds of morph from on…
To run through your scenes and stop vray raybias errors in that case? Yeah it depends on what you’re trying to compare – you could do a broad level wh…
That’s a bit of a shame, I guess I’ll stick in an add and delete command at the end to see if it behaves. Cheers for the reply!
Well, you’re pretty much doing it already since the loop you’ve got running is setting the key values – all you need to do is use the “animate on” com…
Well, two possibilities would be to either do this as a baked animation script where you process your range of animation and as the script is calculat…
It’s a really stupid way to do things but might do what you want – what if you wrote a simple script to go through each bone and put a null between it…
Cheers for that – I changed the order of the y and z axis, multiplied the y axis by -1 and set the x rotation to be 90 – x rotation and it locks on fi…