I finished pushing all of my rendering code to its own thread so I can quickly return from Renderer::Render() while still holding on to the tobm point…
I hadn’t considered that. I assumed that bitmap pointer wouldn’t be guaranteed to be valid after that function returned, but I the documentation does…
Bumping for visibility as it has been a while. I was unable to find anything in either the render progress callback or the functions available throug…
My renderer does actually run entirely in a separate thread. The problem I’m seeing is that I don’t know what to do with the thread that is executing …
I haven’t looked at any third-party renderers, but with mental ray seems to work how I expect. When i first drag a new material into the slate editor…
If that works for you, great. When I tried that I got an infinite rendering loop in the slate material editor where every time the preview finished r…
I’ve been working on a renderer plugin for a short time and I ran into this problem as well. My solution to it feels a bit hacky, but as far as I can…
Disregard this, I found my problem and was able to sort it out. For anyone interested, this was caused by me returning an incorrect class_id from the…
That is exactly what I needed. Thanks for the quick help
One more small update, looks like the problem was that I didn’t read enough SDK documentation. I had mistakenly not copied the .mui file from the bui…
Small update to this. I’ve done some more poking around and it seems to be a more general problem with adding any sort of rollup. I tried just followi…