jlwitthuhn
@jlwitthuhn
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Joined: Feb 14, 2024
Topics: 17 / Replies: 29
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RE: Tying MAXScript struct values to C++ functions

Thanks, that looks like exactly what i need.

9 years ago
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RE: 3dsmax.exe not ending when using a ParamMap2UserDlgProc

So I still haven’t solved this, but I have a workaround for now. I only see this problem when attempting to attach a UserDlgProc to an interface roll…

9 years ago
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RE: Baking out a texmap with EvalColor

I ended up sorting this out on my own and wanted to post my terrible solution here in case anyone is interested. To work around this I call Texmap::R…

9 years ago
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RE: Baking out a texmap with EvalColor

Ok, I seem to have solved this to some degree by using the Texmap’s RenderBitmap function rather than EvalColor. The problem I’m running into with th…

9 years ago
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RE: Viewport textures for custom materials

Ok, one more problem I’ve run into while implementing this as suggested in the wiki. I’ve made my material plugin class derive from both ITextureDisp…

10 years ago
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RE: Viewport textures for custom materials

Posting again as I’m not sure I have this resolved but I believe I do now. After digging around through the sdk documentation, I was able to find thi…

10 years ago
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RE: Viewport textures for custom materials

I’ve looked over this a bit and it looks like a simple option for me to just maintain an StdMat2 with the properties I want and use that to handle vie…

10 years ago
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RE: Material plugin – Set category

Nevermind, I was able to figure this one out. For anyone who might care, the answer is the IMaterialBrowserEntryInfo class.

10 years ago
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RE: Render plugin – Unresponsive while rendering mat preview

Just tried that as well to make sure. I’m not sure where exactly, but max crashed like that. I believe it was from accessing the bitmap but I’ll have…

10 years ago
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