Thanks, that looks like exactly what i need.
So I still haven’t solved this, but I have a workaround for now. I only see this problem when attempting to attach a UserDlgProc to an interface roll…
I ended up sorting this out on my own and wanted to post my terrible solution here in case anyone is interested. To work around this I call Texmap::R…
Ok, I seem to have solved this to some degree by using the Texmap’s RenderBitmap function rather than EvalColor. The problem I’m running into with th…
Ok, one more problem I’ve run into while implementing this as suggested in the wiki. I’ve made my material plugin class derive from both ITextureDisp…
Posting again as I’m not sure I have this resolved but I believe I do now. After digging around through the sdk documentation, I was able to find thi…
I’ve looked over this a bit and it looks like a simple option for me to just maintain an StdMat2 with the properties I want and use that to handle vie…
Nevermind, I was able to figure this one out. For anyone who might care, the answer is the IMaterialBrowserEntryInfo class.
Just tried that as well to make sure. I’m not sure where exactly, but max crashed like that. I believe it was from accessing the bitmap but I’ll have…