jlwitthuhn
@jlwitthuhn
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Joined: Feb 14, 2024
Topics: 17 / Replies: 29
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RE: Tying MAXScript struct values to C++ functions

Thanks, that looks like exactly what i need.

8 years ago
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RE: 3dsmax.exe not ending when using a ParamMap2UserDlgProc

So I still haven’t solved this, but I have a workaround for now. I only see this problem when attempting to attach a UserDlgProc to an interface roll…

9 years ago
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RE: Baking out a texmap with EvalColor

I ended up sorting this out on my own and wanted to post my terrible solution here in case anyone is interested. To work around this I call Texmap::R…

9 years ago
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RE: Baking out a texmap with EvalColor

Ok, I seem to have solved this to some degree by using the Texmap’s RenderBitmap function rather than EvalColor. The problem I’m running into with th…

9 years ago
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RE: Viewport textures for custom materials

Ok, one more problem I’ve run into while implementing this as suggested in the wiki. I’ve made my material plugin class derive from both ITextureDisp…

9 years ago
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RE: Viewport textures for custom materials

Posting again as I’m not sure I have this resolved but I believe I do now. After digging around through the sdk documentation, I was able to find thi…

9 years ago
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RE: Viewport textures for custom materials

I’ve looked over this a bit and it looks like a simple option for me to just maintain an StdMat2 with the properties I want and use that to handle vie…

9 years ago
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RE: Material plugin – Set category

Nevermind, I was able to figure this one out. For anyone who might care, the answer is the IMaterialBrowserEntryInfo class.

9 years ago
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RE: Render plugin – Unresponsive while rendering mat preview

Just tried that as well to make sure. I’m not sure where exactly, but max crashed like that. I believe it was from accessing the bitmap but I’ll have…

9 years ago
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