Is there something I’m missing about how to do that from other plugin types? Renderer, modifier, object, utility, texture, etc plugins can only do so…
Poking around the documentation some more I found that the answer to this is to make a GUP. This is a plugin class type that allows doing arbitrary th…
That is what I do now, but I’m specifically trying to correct the use case where a user mistakenly sets one of those variables before selecting the re…
Just figured it out. The problem was that I wasn’t declaring a p_subtexno for each texmap inside my ParamBlockDesc2. Adding this in for each texmap fi…
Not sure how I would fit there in, but I’ll take a look in the SDK for some sample use of these, thanks. guruware: when you drag/drop a map, d…
Found the cause of this. It seems that the problem was my ClassDesc2 didn’t implement the function HInstance(), which is required for these rollouts t…
Looking over the documentation a bit more, it seems I was going about this entirely the wrong way. It looks like BaseObject::Display doesn’t work with…
I just set up some simple logging, I was having trouble getting it to display so the first thing that happens when Display is called is that it will l…
Thanks, that looks like exactly what I need.