Hi, let say we have selected shape : for s = 1 to (numSplines $) do ( for k = 1 to (numKnots $ s) do ( — in example print “knot p…
Yes, add some light and geometry to scene, run something like this: $TPhotometricLight01.parent = $Box01 $Box01.rotation.x_rotation += 45 Next ste…
Hi, maybe linking lights/targets to some heleper/gemetry and setting its pivot/rotation will do the job. jk
Hello, could you specify more “set the orientation of one object to match that of another (point)” – maybe I don’t get the problem… This will make b…
Hi, Anyway there’s also a section ‘MAXScript FAQ > How To Make It Faster > Never get a single pixel when you can get a whole line’ in docs – r…
Hi, In simplification you can always get representation of any number in any number system i.e binary system. So, the idea could be to generate rando…
Hi, Maybe this will help: . jk
Hello, addSubRollout and removeSubRollout methods would help you, also you can always simple eneble/disable controls when some state changes. Here i…
Hi, I suggest you to use some batch file rename with some external program. Also, mayby this threadwill help. I had to do something like that but it…
Definitely right Johan. I wonder if there’s better way to get exactly quads – ( 1. convert object to EPoly ) 2. loop through all faces 3. check if fa…
Hi, You can also use getPolygonCount <node> function – so you don’t have to convert nodes to EPoly: fn selectByPolygonCount arra…
It depends on way you “move boxes to vertices”. Also, the question is do you want to animate these vertices. If not, probably the simple solution is t…
Something like this works fine: arr = for s in selection collect s for a in arr do ( local cam = getNodeByName “ProjectionCam” …