as noob i tried to add all the reaming axis like the max mirror tool also i thought to add the undo ability but it’s not working “fn chk_undo do” won…
hahaha… sorry to say that but you are my Xmas gift… the script as you just know works it also flip normals is there a way to avoid it? also to avo…
here a screenshot of the correctly aligned pivots… and just instanced. 8MB is the original file 118MB the same scene with correctly aligned pivots and…
hi all hi dokdan85, and happy new year!!! i’m back and i’m trying to get the right workflow to reorient the pivots. it’s a bit harder than expected b…
maybe the solutions is easier than expected just apply the script to all objects that shows the same pivots alignment. this mean that i run your scri…
ok thank you okdan85, you helped a lot. i’ll try to fix the mirrored axis by trying some different export approach. your script will be a great resou…
here the zip with fbx 2009 and 3ds seams.zip
i can export the scene as fbx for max 2009 or as 3ds if it’s right for you!
wow that works like charm, the script works if the “affects pivots” is enabled. there are some problems. -the object are all rescaled to 0.1 i think b…
this was exactly the idea Anubis had about… to export the data with a vbs as txt from rhino, he created a maxscript to read the values in the txt and …
if i convert to poly or to mesh the body objects they show to be identical… same vertex count same shape… same in all, only the pivot is differently a…
Ruramuq: but wouldn’t be easier to create a spline, and clone the object through it. try with spacing tool. you need one object, reoriented and with…
i found this script pivot-by-2-vertex it’s working fine also in ma 2012. @TzMtN is there a way to integrate this script in your? i’m thinking load fo…
here a scene with a small part of those object. they are all body objects. check the pivots! seams.zip edited: i forget to mention that it’s a 2012 …
sure i can provide the scene… give me some time and upload it on dropbox