hi, yesterday a guy came with a suggestion that seam to have near by fixed the slightly difference in the pivots positions. here the explanation and t…
your script reorient the pivots, it align the pivot by checking the geometry and it’s orientations (i guess). on some geometries it generates pivots t…
great, thank you…
if you can open one of the max scene… you’ll find 3 layers. -body object imported from sat. you can see how the script affect them -imported 3ds… pi…
link to max version from 2010 to 2013 + exported 3ds
on which max version are you?
Hi all hi dokdan85 i’m back to report feedback about the scripts. well they work smooth and without bugs… but i noticed working with bigger imported o…
@ DenisT it’s a simple editable mesh… the one from Studio_scene_share.max 2012 maybe collapsed. but after to had reset xform it works fine now…
no linked just a simple text
i mean that if i flip the pivot vertically along the z axis the geometry is flipped orizontally along the x axis or something like that.
dokdan85, the new script works fine it flips the pivot and doesn’t affect by offset.
@Denis the new script affect both geometry and pivot…
maybe this is true considering mesh poly or nurbs… unfortunately i use “body object” that i don’t want convert into mesh or poly because i would lost …
is there a way to mirror the pivot by offset the pivot instead to offset the object? and than just center the pivot again… dokdan85 i found a problem…
just working fine…