JHN
@jhn
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Joined: Feb 14, 2024
Topics: 88 / Replies: 1191
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RE: change fov with modifier

It cannot be done. I would store all camera’s that should be referenced in some array, and loop over all camera’s and change all settings you want exc…

15 years ago
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RE: User Defined Properties: Find/Replace Editor

As an aid, you can also use this tool I made It’s a modeless userpropbuffer editor so work around the model object property dialog. -Johan

15 years ago
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RE: deleting a category

The macro is probably copied to the usermacros directory in the documents and settings dir. Do a search for it and remove it there, it should disappea…

15 years ago
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RE: Need help with Logo Animation 🙂

I don’t think this is maxscript related, hopefully a moderator can move this to the regular section, -Johan

15 years ago
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RE: Help finding 3dsMax default installation and Bit version

There are more options but you have to resort to c#.net. I’ll see if I can put something up, as I have made a tool that figures this problem out autom…

15 years ago
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RE: Move Modifiers SubObject (Slice Plane)

Nupsi: EDIT: I created a new local called ObjPos and substract this value from the SlicePlane-Position. For sure this is the worst thing ever writte…

15 years ago
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RE: Move Modifiers SubObject (Slice Plane)

No behind max right now, but the listener output doesn’t always produce the best results, try this: for o in selection do ( local sliceMod = slice…

15 years ago
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RE: Getting the path of An instanced controller

( animated_props = #() fn getSubAnims theObject theController = ( if try(theObject.controller == theController)catch(false) do …

15 years ago
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RE: Getting the path of An instanced controller

The problem is that the original controller is also an instance of the float controller class, so a instance of that instance is the same controller, …

15 years ago
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RE: Getting the path of An instanced controller

From where do you want to access this controller. The refs dependents would be my choice too, but then just loop over the array and exclude the attrib…

15 years ago
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RE: Auto Assign Material On Creation

Do you have vista or win7 with UAC enabled? It probably didn’t allow the script to copy the file to a program directory folder. -Johan

15 years ago
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RE: Scripted modifier with callbacks problem

You cannot define the callbacks just in the plugin body, you need to have it assigned in a handler for example on create for example. The callbacks ar…

15 years ago
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RE: Surface Follow problem

skinwrap a nurbs surface to the water and use a surfaceDeform on a small plane, then an null with an attachment constraint to the plane and add some c…

15 years ago
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RE: Script for converting CAT skeleton to max bones

A quick and dirty way would be to export to fbx and import it back. Don’t know of any scripts that do this, but it shouldn’t be that hard either. -Joh…

15 years ago
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RE: Testing help…….confused noob

There´s no need to actually select a node in the scene, before you can manipulate it. Also you have not told what all values are like fCount and fn(),…

15 years ago
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