It cannot be done. I would store all camera’s that should be referenced in some array, and loop over all camera’s and change all settings you want exc…
As an aid, you can also use this tool I made It’s a modeless userpropbuffer editor so work around the model object property dialog. -Johan
The macro is probably copied to the usermacros directory in the documents and settings dir. Do a search for it and remove it there, it should disappea…
I don’t think this is maxscript related, hopefully a moderator can move this to the regular section, -Johan
There are more options but you have to resort to c#.net. I’ll see if I can put something up, as I have made a tool that figures this problem out autom…
Nupsi: EDIT: I created a new local called ObjPos and substract this value from the SlicePlane-Position. For sure this is the worst thing ever writte…
No behind max right now, but the listener output doesn’t always produce the best results, try this: for o in selection do ( local sliceMod = slice…
( animated_props = #() fn getSubAnims theObject theController = ( if try(theObject.controller == theController)catch(false) do …
The problem is that the original controller is also an instance of the float controller class, so a instance of that instance is the same controller, …
From where do you want to access this controller. The refs dependents would be my choice too, but then just loop over the array and exclude the attrib…
Do you have vista or win7 with UAC enabled? It probably didn’t allow the script to copy the file to a program directory folder. -Johan
You cannot define the callbacks just in the plugin body, you need to have it assigned in a handler for example on create for example. The callbacks ar…
skinwrap a nurbs surface to the water and use a surfaceDeform on a small plane, then an null with an attachment constraint to the plane and add some c…
A quick and dirty way would be to export to fbx and import it back. Don’t know of any scripts that do this, but it shouldn’t be that hard either. -Joh…
There´s no need to actually select a node in the scene, before you can manipulate it. Also you have not told what all values are like fCount and fn(),…