Also Bobo’s DVD the matrix explained is supposed to be really good: -Johan
This should be totally possible, Kees has done it for morphX2, if I’m not mistaken. Maybe download that and have a look at the implementation. -Johan
What version of max, I think in 2010 pasteBitmap function is broken. -Johan
try (getClassInstances Arch___Design__mi).displacement_map_on = off catch() Or to apply only to scene materials try (getClassInstances Arch___Desi…
But Joshua, mine looks so much more cool, I even added comments and stuff, look even undo is there too… But yeah, yours works too -Johan
Weird, maybe post a sample scene? -Johan
My script only works for scenematerials, so materials that are actually used in the scene by objects, it won’t affect materials in the material editor…
And here’s my take on it ( — Set displaceState local dispState = false — Create undo buffer if not theHold.holding() do theHold.Begin() -…
Add this at the end of the but_dtape handler pPoz = qPoz = rTape = pbt_picktT.object = pbt_picktS.object = undefined You’re not doing a good clean…
This is not going to happen. All controllers not of a PRS type will be shown as a single color. No way around (unless you want to write your own track…
main menu > customize > colors (tab) > elements (dropdown) > trackbar > keys: position > change color at will. Now I’m not too sure…
Creative solution, I like it! -Johan
You could make a main rollout in the body of the scripted plugin with just a subRollout element in it, stretched to fit the UI, then load the subrollo…
With morpher there’s no way to delete just the controllers (which in general is also not easy). Once a morphtarget is set a controller is made, so onl…
Running it with loading 1 library is definitely stopping the memory from increasing, and it also runs much faster then loading all the library’s on al…