Have you contacted Jasper with your issues?
I have no straight answer, but WS modifiers don’t just live on top of the stack, the live after all transforms are calculated, so top of stack is just…
Absolutely, but first I need to get this project out of the way, maybe after that… Thanks again! -Johan
That’s so weird to me, all my other regular callbacks (.addScript) work fine via structs… Do you have an possible explanation for it? But thanks for …
As a work around you can use a simple maxscript that calls your python script. Haven’t dived into the yet, so YMMV!
SDK Docs This module also exposes the MAXScript undo/redo and runundo/runredo commands Is that what you mean or do I misunderstand? -Johan
Awesome, thank you Christoph and Daniel!
Jup, I don’t think there’s really any other way, as a “master controller” itself knows nothing about who’s asking him for it’s input. It’s “referenced…
Ok, so here’s a way to find the source of a float wired object, finding a target is a bit more reverse engineering but could be done too. Not sure if …
Maybe you can be more specific? Wired in what way exactly?
Just using my first MCG Modifier in production. Takes a softselection input and raycasts to a designated geometry, multiplying ray position with weigh…
It’s usually something like controller.weights[1].controller = yourcontroller Hope it helps, Johan