JHaywood
@jhaywood
New Member
Joined: Feb 14, 2024
Topics: 24 / Replies: 227
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Replies: 8
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RE: Get the current .max file name

(maxFilePath + maxFileName)

16 years ago
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RE: Telling the difference between same-named objects?

You can also us the AnimHandle System introduced in Max 2008, if you’re using that version or higher. It’s supposed to be more reliable than using th…

16 years ago
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RE: mirror script, optimizations

There’s a section in the MaxScript docs about how to speed up scripts and it’s worth a read. A couple quick things that I can see… Define the select…

17 years ago
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RE: Best setup for complex dynamic rollout

Look up RolloutCreator in the MaxScript docs. I’ve used it whenever I needed to create dynamic UI’s and it’s very nice. Also, definitely do what JHN…

17 years ago
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RE: Tooltips for DotNet Buttons

Thanks for all the help. That was fast! I originally thought that tooltips were a property because I did see it available as a property on something…

17 years ago
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Replies: 13
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RE: dotNet Event Handler not working properly inside Struct

Yeah, I know what you mean. I don’t like relying on names either, but all the large structs I’ve created have been one-offs made mainly to keep from …

17 years ago
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RE: dotNet Event Handler not working properly inside Struct

I can’t really say if this is a better solution or more elegant, but the why I handle this type of thing (and that I’ve seen done in other people’s sc…

17 years ago
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RE: Numerical Comparison

Thanks for the explanation. That makes sense, and I figured it was something going on internally like that. “close_enough” seems like the best way t…

17 years ago
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RE: Render To Texture with Maxscrip

Have you seen this thread? Look towards the end where he talks about the difference between rendering directly to the bitmap versus copying the resul…

17 years ago
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RE: Render To Texture with Maxscrip

It took me a while to figure this out also. For some time I just thought it couldn’t be done, but after staring at the help docs long enough, and a b…

17 years ago
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RE: mosaic map that scatters on all objects…help please

Wouldn’t this just be a matter of creating the random bitmap shown above and then adjusting the UV’s (maybe on a channel other than 1) for each object…

17 years ago
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RE: rounding off normal values

I could never figure out how to use close_enough properly, although it should be a really straight forward operation. Just take the absolute differen…

17 years ago
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