(maxFilePath + maxFileName)
You can also us the AnimHandle System introduced in Max 2008, if you’re using that version or higher. It’s supposed to be more reliable than using th…
There’s a section in the MaxScript docs about how to speed up scripts and it’s worth a read. A couple quick things that I can see… Define the select…
Look up RolloutCreator in the MaxScript docs. I’ve used it whenever I needed to create dynamic UI’s and it’s very nice. Also, definitely do what JHN…
Thanks for all the help. That was fast! I originally thought that tooltips were a property because I did see it available as a property on something…
Yeah, I know what you mean. I don’t like relying on names either, but all the large structs I’ve created have been one-offs made mainly to keep from …
I can’t really say if this is a better solution or more elegant, but the why I handle this type of thing (and that I’ve seen done in other people’s sc…
Thanks for the explanation. That makes sense, and I figured it was something going on internally like that. “close_enough” seems like the best way t…
Have you seen this thread? Look towards the end where he talks about the difference between rendering directly to the bitmap versus copying the resul…
It took me a while to figure this out also. For some time I just thought it couldn’t be done, but after staring at the help docs long enough, and a b…
Wouldn’t this just be a matter of creating the random bitmap shown above and then adjusting the UV’s (maybe on a channel other than 1) for each object…
I could never figure out how to use close_enough properly, although it should be a really straight forward operation. Just take the absolute differen…