Aw shucks. Fair enough. Personally, I’d like more information on one (or both) of two things, A) creating more impressive special effects, and B) …
Hmm, I was using it in 8 with no problem. I’m running Max 8 with service pack 2.
I actually had that same problem with Bobo’s script, although I can’t reproduce it now. A line was drawn straight down to where the arrow was and Max…
Waaaaa??? Where’s that script!?
Bobo, I’ve read posts on the public Max webboard saying that persistent globals == bad, but I notice you’re using them here. I’ve been using custom a…
From what I understand, the really cool thing about the Disney version of this tool is that you can draw over a chain of bones and the bones will alig…
Looks like your code should read: on resized new_size do ( MLister.matinspectorfloater.size = new_size – [0,48] )
I’d love to see a really in-depth coverage of scripting particle flow. So much of it seems to be not completely documented, and yet I know that you c…
Looks great Bobo. I have one question though. In chapter 6, I notice you’re covering the use of Ray and RayEx (by which I’m assuming you mean inters…
Also, look up “Understanding Texture Coordinates” in the maxScript reference.
This is great information, John. Thanks for putting in the effort and sharing the info.
Can’t you just use “as string”? (GetName(MyVariable)) as string
Nope, it’s not a modifier. You just select the verts you want to realign and then run it to snap them back to zero. Probably best to make it a macro…
Here’s a script I wrote to do this very thing. I got tired of having to constantly reset the middle verts of an object while modeling with the Symmetr…