You might want to set the initial Scale values to 1 because changing one of the numbers activates all of them which does some strange things until you…
You could run into potential problems converting a mesh object to a poly object. It’s possible that the geometry will change because there are certai…
Here’s the code to toggle between the two: if displayColor.shaded == #material then displayColor.shaded = #object else displayColor.shaded = #materia…
I’m still trying to get my head around transforms myself, but I believe this will work: ($.transform * (inverse $.parent.transform)).position And yo…
I’ll also be watching the progress of this tool. It looks very promising. I don’t have anything to add right now, other than to say you can probably…
Thanks for the great link, now I’ve got even more reading to do.
That’s a great tip Kees. One of these days I’m going to have to actually read through the MaxScript reference.
If you’re using Max 9, look up “simpleFaceManager”.
I just updated that script on my site with a couple bug fixes and a slight enhancement if you’re using Max 9. I don’t think it’s on scriptspot though…
I don’t know if you tried this, but if you’re using Euler XYZ controllers, you can get and assign the x, y, and z values directly. That’s how I mirro…
Are you looking for general theory, or are you trying to do something specific? There’s usually more than one way to do anything using MaxScript, so …
I’m still pretty fuzzy on this topic myself. But if you wanted to take a different approach, you could set one object’s rotation to that of another b…
Here’s a bunch of rigging functions I use all the time. I should probably go through these again, seems like I’m also learning new scripting tricks to…