Hey Kees, the maxScript extension works great, but I was wondering if you have a “quiet” option for the get/setDeleteProtection command? Or a way to …
It must be something having to do with my toolset then. I uninstalled my tools and didn’t get the crash like you said. But adding the undo buffer so…
You might want to check out this script also: I’ve found it very useful for straightening up verts in a mesh and for fixing small offset errors in o…
The repro case if very easy. Run the following code, delete the teapot using the Delete button, hold down Ctrl-Z until Max crashes. It happens in bo…
Thanks Kees. It works great. The only thing I would mention for others using this is that it has the same issue I found with the callbacks, in that …
Thanks Kees. That would be great.
Thanks for the replies. I can’t freeze the objects because they do need to be manipulated. So it sounds like the hold/fetch workaround might be the …
I have a script that does this. It’s on my site: It’s called “Multi Mat From Selected” and here’s the explanation of what it does… Creates a Multi/…
Here’s the actual code supplied by bobo (used by Paul) that I wrapped into a function. I’m sure someone with more time that I do can modify it to ret…
In this case, viewport space should work fine. Since the object exists in a viewport, you’re just getting it’s 2D position in the space of that same …
Assign the callback to a variable, as it shows in the help doc. Then to remove it, declare that variable undefined and do a garbage collect. The gc(…
Hey Arketip, funny that you should reply to my question because it directly relates to MorphMap. I’ve been using it a lot lately, and what I’ve done…
Thanks for the script, but I can’t tell what exactly it’s supposed to do. I’ve tried using both the UI and non-UI version, and with and without an Un…