Have you tried Mod Zorb? Does all of this and more. Otherwise, possibly you can make an array of the objects with the modifiers at the same time, th…
You would need to split the number out from your base_name.text, then re-concatenate the name with the suffix in between, i.e., split it so the “boar…
Yes, it is called “render to texture”. You will find it in the documentation for Max.
Make a dummy, align it to the box, link it or wire the rotation parameters. Link the sphere to the dummy. Now the sphere will rotate with the dummy, a…
Have you tried using a switch-case or a try-catch?
Sure. I know what it’s like when you are sitting there banging your head against the wall and you just can’t figure out what it is that you are doing …
No prob!
Suggest downloading MaxScript documentation. Will help a lot. Then you can find answers if I’m offline.
Should be able to just replace it. newDataArray = “build new array to replace sub array at [10]” myMultiDimensionalArray[10] = newDataArray
Sorry, my bad, you seem to be trying to give it three arguments here videomike99: insertitem 33 myMultiDimArray[10] [7] In this line, the t…
Depends on what data you are storing. Looking over your earlier code, it looks like you are storing an index and a value. If this is the case, then ye…
insertItem() requires 3 arguments. <value><array><integer>. You are only giving it two arguments. SHould be something like: insertI…
Looks like you are looking for and index of 1, but if you only have one selected vertex, the array index is probably 0 as, I believe, arrays always st…
The condition on each of your if statements is that the material name is “door.” But hen you reassign it with materials from your material library, th…