Yes I know only string are allow. Storing was not the problem, the problem is to get this values back. I have found something with getNodeByName, but …
Yes this I understand, but I think in your example it also create the rollouts on the fly. That is why I was wondering why it open a bit more soft.
Thank you fajar and denisT, this examples are also nice! I had the impression that the rollout from denisT opens a bit more smooth. Or maybe it is bec…
Yes, I think you are right. This was my first experience with a dynamical rollout and I don’t found better examples about it before. I will try to re…
Thank you spacefrog for your answer! I use already the controls command. Here for example: on GlobalMaterialSetting open do ( fillRollout() …
Ah hehe, thank you!
Ah thank you denisT! This makes a speedup with 99% The only thing what not works is this (i = mL.items.item[k].tag.value[1]).filename But is ok,…
I have here a scene with 970 Textures (without duplication), this needs 80.947 seconds for this process. When I let fill the listview with all materi…
In my original script I have a right click menu, with that I can send the list item to a material editor slot. It works great, but you know that when …
Sorry my English is not the best, so I hope I understand you right. With “$” you only can manipulate one selected object. When you want to work with a…