Thank you. I suppose this is a good, fast and easy method that could be precise enough for most circumstances. Lemme try it!
Thank you. I’m learning it.
I’m sorry, but it didn’t work. You’ve tried it?
Thank you. And do you know how to set this rollout to a float dialog?
You got that right. When finished the animation we started rendering which is almost always a frame-by-frame and forward process so this is not an iss…
I’ve run with this script for the wheel and I figured that the wheel always rolled in one orientation whenever you played the animation forward or rev…
I suppose it would take quite a long time to finish my car rigging because this is just beginning,but I’ll show it here when I get it done. :lightbulb…
I got it, man! The Vector Cross Product is very cool! And I’ve also understood the meaning of Matrix3! Thank you!
Thank you! I’m learning your method which looks very cool.
Thanks for your reply during the busy work! But I’m cofused at this place: cir = (2*pi)*Obj.radius What does Obj.radius mean? I guess that it’s the …
Yeah,thank you! But what does the Script should be? Could you show any detail?
Thank you for your answers. Could you show me more details about your method? Cause I still dont get how to turn your method into an executable MAXS…
Thank you for your reply. But I don’t want a spline. I just wanna move the car manually not using a spline.