Jausn
@jausn
New Member
Joined: Feb 15, 2024
Topics: 21 / Replies: 47
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RE: How to output a node's properties to a file?

Thank you! Your method is much easier than mine. I got a crazy way to do this! I’m very luck to see your reply.I’m a lucky man! :bounce:

16 years ago
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RE: How to output a node's properties to a file?

And this is my code below. I wanna get the properties of the selection’s material. What’s my problem? — collect material properties fn collectMatPr…

16 years ago
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Replies: 5
Views: 10
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RE: How can I drag the dialog window?

Thank you! Yeah,you were right.But what you said seems not to be the big issue.

16 years ago
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RE: How can I drag the dialog window?

I’ve thought about it much and I agree with you!

16 years ago
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RE: How can I drag the dialog window?

My friend SITT have fixed my script to the following: try(destroyDialog posChangeTest) catch() rollout posChangeTest “Pos Change” ( button bt1 “Cl…

16 years ago
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RE: How can I drag the dialog window?

I found it still didn’t work. So how shall we do?

16 years ago
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Replies: 9
Views: 21
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RE: Can we change the color of a button's text?

Thank you! I’ve found this method from this file below: [left][3dsMax Path]\stdplugs\stdscripts\NET_ListViewWrapper.ms[/left] [left]:bounce: [/left]

16 years ago
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RE: Can we change the color of a button's text?

I know that we can use a .net button and set its foreColor to a disired color. But my problem is that the foreColor property is a System.Drawing.Color…

16 years ago
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Replies: 5
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RE: How to achieve the effect like Path Constrain using MAXScript?

I think we could simplify your script a litte bit like this: Obj.RotVal.Rot += dist/obj.radius – this is a radian value ‘Cause you can see your scrip…

16 years ago
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RE: How to calculate an object's speed?

I think the absolute value of its speed at 2 frame is zero. But its acceleration is not zero. Well, the case I was given is a special one. I think v …

16 years ago
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RE: How to calculate an object's speed?

Yeah, frame is enough. But what if the position of the object is like this: at frame 1 : p1 = [0,50,0] at frame 2 : p0 = [0,100,0] at frame 3 : p2 = …

16 years ago
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RE: How to calculate an object's speed?

3rd Dimentia: This should do it. Very similar to the vector and transform slope answer, but I understand this one. SpeedPerFrame = ((distance (at …

16 years ago
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