ivanisavich
@ivanisavich
New Member
Joined: Feb 15, 2024
Topics: 63 / Replies: 313
Reply
RE: SDK: get all nodes that a node is dependent upon?

Hmm…maybe I’m missing something…I need a function that gets all possible node dependencies…but if I parent obj002 to obj001 and run “refs.dependson ob…

9 years ago
Forum
Topic
Forum
Replies: 11
Views: 65
Topic
Forum
Replies: 1
Views: 24
Reply
RE: Create/delete node during playback?

Yes, it has no effect on this bug. Neither does invalidateTM, redawviews, forceCompleteRedraw, etc.

9 years ago
Forum
Reply
RE: Create/delete node during playback?

Figured out a workaround to this max 2017 nitrous bug. In case anybody has the same problem…just execute the MXS command “max tool zoomregion” (either…

9 years ago
Forum
Reply
RE: Create/delete node during playback?

I’ve already got that disabled – no luck The problem goes away if I switch to OpenGL, or max 2016…appears to be a Nitrous bug in 2017.

9 years ago
Forum
Reply
RE: Create/delete node during playback?

Hmm…this also only seems to be a problem in 2017…

9 years ago
Forum
Topic
Forum
Replies: 7
Views: 35
Reply
RE: "Cap Holes" algorithm…

Perfect, that lead me in the right direction, thanks!

9 years ago
Forum
Topic
Forum
Replies: 2
Views: 20
Reply
RE: Acquiring filepath of script from within itself

getSourceFileName() Edit: Oops, grabjacket beat me to it by a few seconds

9 years ago
Forum
Reply
9 years ago
Forum
Reply
RE: another MXS memory leaking….

And here it gets even weirder: ( gc() t = timestamp() m = heapfree for j = 1 to 100 do ( for k=1 to 10000 do (matrix3 1 * matrix3 1) ) fo…

9 years ago
Forum
Reply
RE: another MXS memory leaking….

I get weird results: ( iters = 10 while iters <= 10000000 do ( gc() t = timestamp() m = heapfree for k=1 to iters do (matrix3 1 * mat…

9 years ago
Forum
Reply
RE: default btn pressed when multithreading.

You’ll want to use a checkbutton (click for info).

9 years ago
Forum
Page 8 / 26