ivanisavich
@ivanisavich
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Joined: Feb 15, 2024
Topics: 63 / Replies: 313
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RE: What is your primary version of 3DS MAX now?

I use 2017 myself. Does 2018+ only support Qt? Or does it still support legacy Win32, it’s just that Qt is better?

7 years ago
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RE: MSE again

PolyTools3D: meaning they have been able to decrypt every single script out there since the beginning, which is at best unethical. PolyTools…

7 years ago
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RE: C++ Pass objects as argument

Looks like it’s in mxsagni.h.

7 years ago
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RE: Determine if a vector intersects an edge segment?

Do you mean a Ray-line intersection test? Or ray-ray intersection test?

7 years ago
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RE: How exactly does 3ds Max calculate vertex normals of a mesh?

Max does an extra little step that prevents a lot of undesirable edge cases. Not only does it average normals of adjacent faces for any given vertex,…

7 years ago
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RE: how to get the mapVertex coresponding to a vertex?

That’s not strange architecture at all…it makes perfect sense when you consider the fact that a face on your mesh topology will not necessarily have a…

7 years ago
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RE: C++ Skin

Oh I thought you wanted to branch the sample plugin code into your own plugin, and have them both load.

7 years ago
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RE: C++ Skin

Yes, just change the classID of the modifier to something different, and your plugin will register independently from the built-in one (so long as you…

7 years ago
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RE: Malicious maxscript

I’m not saying a script controller is the only way, I’m just using it as an example. My question is more general: is there any way to prevent malicio…

7 years ago
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RE: Float Script for Brake Lights when car moves/stops

Scripts can be used to access basically any property of anything within max. What you’ll need to figure out is the underlying object (Octane material…

7 years ago
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RE: Float Script for Brake Lights when car moves/stops

Replace “abs” with “length” in both locations.

7 years ago
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RE: Float Script for Brake Lights when car moves/stops

Should be able to simply change it to: theCar.position That will return the world space position.

7 years ago
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RE: Float Script for Brake Lights when car moves/stops

Instead of measuring path controller percentages, you’ll just need to measure world space position changes.

7 years ago
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RE: SDK tutorial

The issue seems pretty obvious from that error. An entry in your vcproj file is “V4.6” when it should be a number, like “4.6”. No idea why that’s happ…

7 years ago
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