ivanisavich
@ivanisavich
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Joined: Feb 15, 2024
Topics: 63 / Replies: 313
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RE: Tools set delivery

Not sure I understand what you mean, but it’s worth noting that loader I mentioned does all the loading of other DLLs right in the LibInitialize call …

6 years ago
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RE: Tools set delivery

I wrote a plugin that we’ve been using at MAKE for a few years that allows us to update plugins from a shared path on the network, accessed by 150+ co…

6 years ago
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RE: [SDK] Fast alternative for CombineMesh?

PFlow is not combining meshes. It is using GPU instancing for display. With 2000 cubes, 45 FPS is very good.

6 years ago
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RE: SDK: execute C# directly

Thanks Klvnk, I’ll look further into that

6 years ago
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RE: BuildMesh() not updating when time slider is scrubbed

Nope, TimeChangeCallback is not the right way. You need your plugin to override Interval ObjectValidity(TimeValue t) and return a proper validity int…

6 years ago
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RE: [SDK] Geometry object with proxy helper/shape/icon?

Are you returning a proper IObjectDisplay2 interface when queried?

6 years ago
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RE: [SDK] Geometry object with proxy helper/shape/icon?

unsigned long GetObjectDisplayRequirement() const { return MaxSDK::Graphics::ObjectDisplayRequireLegacyDisplayMode; }; You must include that in your …

6 years ago
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RE: [SDK] Is there any way to extract mesh drawn by RedrawViewsCallback?

If it’s a simple plugin, you can noodle with the legacy display functions…but in reality what you’ll really want to do is implement the various Nitrou…

6 years ago
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RE: Getting a quaternion from cross product of 2 vectors?

Why deal with quaternions at all? Just convert to a transform (matrix3). From there you can convert to a quat if you really need it. Create a cross …

6 years ago
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RE: Polyop.slice issue with the direction of slice

The ray direction defines the slice plane normal, not the angle of the slice.

6 years ago
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RE: SDK plugin bug

In your overridden Save/Load functions, make sure you call the base class functions. So: IOResult MyCustomModifier::Save(ISave* isave) { Modifier…

6 years ago
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RE: What, is the CGTalk finally dead?

New site design is shockingly bad, and the site was already going downhill beforehand with bizarre decisions being made by admins concerning the remov…

6 years ago
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RE: Dlm plugin deploy issue

I’ve never been able to get live code editing working myself. I always do a re-compile after changing c++ code.

6 years ago
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RE: Dlm plugin deploy issue

If you created your project with the plugin wizard, it will have placed the following line in the ‘post-build event’ property within your project’s pr…

6 years ago
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