Arg! That’s too weird j_man, as I’ve mentioned before…I’ve yet to have a single error and I’m on max 7. I really don’t understand what’s going on! Ah…
Hehe…thanks erilaz…yes I was actually going to try to add in some forks myself…hopefully I’ll get to it by the end of the challenge
***EDIT: Fixed a small bug that generated errors half-way through the simulation Ok…I’m not sure if this was what was expected in this challenge…but…
Hooray! Thanks for your max file j_man…I’ve fixed the problem! Basically, what was happening was there was an error with the index of the vertice ma…
Thanks for the screengrab j_man…I believe I know what the problem is and will post and updated script this afternoon (if I’m right about what’s the ma…
That’s truly weird! I tried my script again and still it worked without error! Maybe the formatting code screwed up with the (code) tags? Did you tr…
Hey Erilaz… That’s odd…I’ve tried all sorts of combinations of objects etc and never had that problem. Could you post more info about your error? An…
Ok…got a script done Thanks for your help in solving my animateVertex problem! Here’s the script: zipper Here’s an animation showing it in action:…
Hey Mark (and rdg), Yes…I’ve already called the “animateVertex” function on my splines…but it still doesn’t do anything In fact…when I call the lis…
Ok…My script is coming along…but I’m having some trouble animating the zipper-splines…ie…getting them to zip up into place is no problem…but setting k…
Hey Erilaz, Thanks for holding these challenges! I like them a lot! Even if I don’t get a chance to enter…my brain is ticking all week long trying to…
K cool global amount1 = bezier_float() –threw these 2 initializations up here to avoid errors global chunk1 = bezier_float() rollout splitrol…
Sorry Erilaz…I figured wasting more forum space with my updated code would be pointless since not too many things were changed.
Wow…Fantastic work j_man! Your script worked great! A couple of minor errors popped up…but no big deal it still did what it needed to do. As for mine…
I’m not sure if this is what the script is supposed to do…but I wrote this today anyways Basically…it takes apart a mesh similar to the way the “exp…