ivanisavich
@ivanisavich
New Member
Joined: Feb 15, 2024
Topics: 63 / Replies: 313
Reply
RE: render camera move only

Did you change the first line of the script to have the correct camera name? Are there position/rotation keyframes on your camera?

16 years ago
Forum
Reply
RE: render camera move only

This script will do what you want: obj = $Camera01 — change this to the name of your camera framerange = #() rangeString = “” for j in animationra…

16 years ago
Forum
Reply
RE: How to test CAMERA and Rectangle Objects

for j in 1 to objects.count do ( if iskindof objects[j] Camera then print (objects[j].name + ” is a Camera”) if iskindof objects[j] Rectangle then p…

16 years ago
Forum
Reply
RE: scene grouping

obj = selection group obj ungroup obj

16 years ago
Forum
Reply
RE: encryptScript error.

If it’s saying “expected <<factor>>”, it means there is a bug in your code. Does your code run fine before you encrypt it?

16 years ago
Forum
Reply
RE: Wrong with this code,but where it wrong?

First of all, you were missing some brackets that were causing an error. Secondly, the “on changed” function requires a variable to be inserted when …

16 years ago
Forum
Reply
RE: Script the check if file is already open elsewhere

You could try to rename the file within a try/catch function. If the file is open elsewhere, it should generate an error while attempting to rename, n…

16 years ago
Forum
Reply
RE: Random arrays …

Hehe thanks man As I was writing it I wondered if I should try to do a case of statement instead, and then realized I didn’t know the syntax for it …

16 years ago
Forum
Reply
RE: Random arrays …

I think storing objects in arrays would take up too much memory, depending on the number of objects. Why not do it procedurally? Something like this: …

16 years ago
Forum
Reply
RE: Macrorecorder …. gone?!?!

Ah!! Uninstalling Krakatoa did the trick! Thanks

16 years ago
Forum
Reply
RE: Macrorecorder …. gone?!?!

Yep, I should mention that I am using 2009 (64 bit). This is no good

16 years ago
Forum
Topic
Forum
Replies: 6
Views: 45
Reply
RE: Wheel rig script!

Hey eek, Cheers mate! Yea there’s definitely some some clean-up that could be done…I’m not yet to the point where I fully understand matrix3’s though…

18 years ago
Forum
Reply
RE: Wheel rig script!

JHN: The not looking correct part is because in the viewport playback sometimes multiple times per frame the controller gets evaluated right, wich i…

18 years ago
Forum
Reply
RE: Wheel rig script!

Oh oops…that line is redundant…thanks for pointing it out…I’ll remove it

18 years ago
Forum
Page 22 / 26