Yes very easily. Basically create 2 vectors (one using the current point and the previous point, and one using the current point and the next point) …
Here’s a very simple implementation: try(destroydialog insideOutside)catch() rollout insideOutside “Inside or Outside?” –main rollout ( …
I think something like this might work: Get position of vert in question Cycle through all faces of volume object and find the closest face to that …
Yup, that’s what the help file’s for. Here are two other ways to divide integers and return a float: 30/7 –result is an integer…but we want a fl…
You can press the buttons in the hierarchy/utility panels as the other user mentioned, but maxscript also has functions you can call to do the same th…
[buttonName].pressed() Most UI object events can be triggered like any other function.
Return only works inside functions, and even if it was inside a function it doesn’t stop the code after that function from evaluating… I don’t just n…
Copying and pasting modifiers is easy. Grab and apply like this: obj1 = $Sphere01 –sphere with meshsmooth modifier applied obj2 = $Teapot01 mod …
Ah sorry bro, I wasn’t paying attention very well to the code in your OP it seems
nm… :D…
Ah ok…thank you!
Nope…and this same error occurs even with the example plugins included with the max SDK. For example, if I load up the intervalArray.vcproj file incl…
Hey Yannick, Thanks for the response… Yep, the .dlx is compiled with multithreaded DLL I ran dependency walker but it didn’t come up with anything….