ivanisavich
@ivanisavich
New Member
Joined: Feb 15, 2024
Topics: 63 / Replies: 313
Topic
Forum
Replies: 11
Views: 18
Reply
RE: Getting/setting an object's rotation the same way the transform type-in does

Thanks Eric! I’ll give that a shot. Denis, I’m trying to create something similar to the channel box for Maya. I want a place for the user to define …

14 years ago
Forum
Reply
RE: Wait for backgroundworker

Nevermind, figured out how to do it using an autoResetEvent, and its waitone() and set() methods.

14 years ago
Forum
Topic
Forum
Replies: 1
Views: 47
Reply
RE: HeightMap/Terrain creation problem

There are two reasons why it’s bumpy: For a high amount of precision, you’ll need to save your images with a floating point format. A 255 color sca…

14 years ago
Forum
Reply
RE: Spline booleans….

Thanks Denis I’ll post my result if I get it working.

15 years ago
Forum
Topic
Forum
Replies: 3
Views: 37
Reply
RE: Fast attach algorithm

3rd Dimentia: Nice one, I had the same problem a few months ago where it would take 18 minutes to attach 2040 objects. That was for 3.1mill polys. I…

15 years ago
Forum
Topic
Forum
Replies: 42
Views: 299
Reply
RE: Convert noise animation to keyframes

You can use point cache to bake deformations but it does not create keyframes or bake transforms, which is what you requested in your first post. Als…

15 years ago
Forum
Reply
RE: Convert noise animation to keyframes

Oh well I opened your scene and you’re not even using a noise controller. You’re using a noise modifier which is not what you want to do because it wo…

15 years ago
Forum
Reply
RE: Convert noise animation to keyframes

Here you go. Just select the object and run the script. obj = $ max create mode transArr = #() count = 1 for q in 0 to 100 do ( at ti…

15 years ago
Forum
Reply
RE: Scripted Line

JHN: Tyson, I think you mean updateShape $ -Johan Sorry, you’re right

15 years ago
Forum
Reply
RE: Scripted Line

Are you making sure to run update [spline] After knot operations?

15 years ago
Forum
Page 19 / 26