ivanisavich
@ivanisavich
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Joined: Feb 15, 2024
Topics: 63 / Replies: 313
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RE: simpleMod worldspace coordinates?

I use this method to lock the gizmo’s transfrom controllers: for q in 1 to 3 do ( lockedTracksMan.setLocks true this.gizmo[q] this.gizmo[q]….

14 years ago
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RE: simpleMod worldspace coordinates?

In case anyone else has this problem, I finally found a solution. For some reason the getModContextTM doesn’t update properly for simpleMod plugins. …

14 years ago
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RE: simpleMod worldspace coordinates?

edit: oops, I made a mistake. Thanks dennis…I’ll take a look at that

14 years ago
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Replies: 18
Views: 95
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RE: Dock/undock command panel through script?

Thank you very much!!! This all helps tremendously!

14 years ago
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RE: SDK: convert bitmap to value?

Oh! I’ll look into it then.

14 years ago
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RE: SDK: convert bitmap to value?

Thanks for your help spacefrog, for now I think that points me in the right direction. As for Function Publishing, I’m using max 2011 so I don’t thin…

14 years ago
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Replies: 5
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RE: Custom attribute script evaluation?

Thanks guys, Yea I thought of doing a callback but the problem is that it won’t carry over if I merge the objects into another scene file or somethin…

15 years ago
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Replies: 7
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15 years ago
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RE: Subanim type, range, etc?

Ok the script you posted works like a charm for getting the value type. Here’s another question: can you get the value of a spinner of a modifier, ra…

15 years ago
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RE: Subanim type, range, etc?

Thanks denis, I’ll try that!

15 years ago
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