ivanisavich
@ivanisavich
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Joined: Feb 15, 2024
Topics: 63 / Replies: 313
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RE: Scripted rotation look-at controller?

Hmm interesting solution Denis…although I don’t think it’ll work for my problem because I think I’ll manually need to construct the matrix so I can de…

12 years ago
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RE: Scripted rotation look-at controller?

Sarcasm detected :)…I know about the built-in lookat controller, but it won’t work for what I’m doing. That’s why I need to make my own.

12 years ago
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Replies: 11
Views: 37
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RE: Align to vertex?

Yup…the mesh has the same number of vertices. I need to do it through code because it’s part of a plugin that deforms a mesh over time…there’s actual…

13 years ago
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RE: Align to vertex?

Yea, your tip pointed me in the right direction. Only reason why your example didn’t work on the first try, is because the surface of the mesh is defo…

13 years ago
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RE: Align to vertex?

Yes, what you’re forgetting is that if the target mesh mesh rotates, the position offset will not be correct unless multiplied by a proper transform m…

13 years ago
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RE: Align to vertex?

I got it working. The key was to transform the vertices relative to a matrix for each target point constructed in the following way: t = getvert me…

13 years ago
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RE: Align to vertex?

Hey Aaron, Well I need to do this on a few thousand verts per frame…it’s part of a modifier I’m making, so a hacky solution won’t work unfortunately

13 years ago
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13 years ago
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Replies: 13
Views: 52
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RE: MeshProjIntersect in SDK?

This seems to be what I was looking for…thank you!

13 years ago
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Replies: 3
Views: 62
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RE: simpleMod worldspace coordinates?

Hey Dennis, I actually got everything working by adding a “cache normals” button, which stores the normals in a point3Tab over a specified frame rang…

13 years ago
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RE: simpleMod worldspace coordinates?

Unfortunately, the docs say that: The <index> value is 1-based, however the scripted plug-in is called with a <index> value of 0 to si…

13 years ago
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RE: simpleMod worldspace coordinates?

I thought of adding a “Calculate Normals” button to the simpleMod rollout that, when pressed, disabled the map function and caches the normals of the …

13 years ago
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RE: simpleMod worldspace coordinates?

Where’s the best place to do the snapshot? Is there an event that is triggered before the map function that I can do that in? I’ve tried various plac…

13 years ago
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