You have to step through your code. Put breakpoints where the crashing is occurring, and then use VS to check the value of the variables. Your pickbut…
I’m not sure how to store data inside a Utility plugin, but I can help you with the pickbutton. There are a couple of virtual functions in a PickMode…
He said in his original post that he’s building with 2015 SDK, and then asked if it will work in 2016. It will.
Anyway, I know that the node is valid because my plugin is a modifier Well, you didn’t read the SDK help files for ModifyObject (most important step…
The code for most maxscript commands are included in the SDK sample files. For example, here is the SDK equivalent to the ‘setMapSupport’ function: …
You have to include “polyobj.h” in your project.
Couldn’t you just iterate through the array, printing each value? #include <vector> std::vector<float> theArray; for (int i = 0; i …
Thanks for the info!
So I’m not sure how many other people will run into this issue…but I figured I’d post my solution for posterity’s sake, since I finally found a hacky …
Right, but the GraphicsWindow API doesn’t return a TexHandle*. It returns a DWORD_PTR. I’m assuming since a TexHandle can create a DWORD_PTR itself, …
Unfortunately all of my code is running outside of typical display functionality…all the TexHandleMakers that get passed through normal display functi…