ivanisavich
@ivanisavich
New Member
Joined: Feb 15, 2024
Topics: 63 / Replies: 313
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RE: SDK: node with sub-nodes

Thanks Denis, I’m looking for a solution closer to how the ‘multiscatter’ plugin works though, where I can select the group and I get the parameters …

9 years ago
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RE: SDK: node with sub-nodes

Yup, they’d all be attached. Functionally, it would be like they’re all one piece of geometry. When you say elements, do you mean geometry elements? …

9 years ago
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RE: SDK: node with sub-nodes

Well I don’t want the user to suddenly see 1000 new objects in their scene each time the plugin does its thing. I want all the sub-nodes to be a part …

9 years ago
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Replies: 15
Views: 52
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RE: SDK: Push modifier class ID, and class IDs in general?

Well, then you need to step through your code and find out what’s going on. 99% of SDK problems can be easily solved just by setting breakpoints and …

9 years ago
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RE: SDK: Push modifier class ID, and class IDs in general?

First thing that stands out is that you’re building the normals of the second mesh, but trying to take them from the first mesh. You have to build nor…

9 years ago
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RE: SDK: Push modifier class ID, and class IDs in general?

Get vert Get normal Get push amount Set vert = vert + normal * push amount

9 years ago
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RE: SDK: Push modifier class ID, and class IDs in general?

Push modifier is incredibly simple, and just moves verts along vertex normals. Are you forgetting to set channel validity and reset cache after chang…

9 years ago
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RE: SDK Object Plugin class

.17 seconds for 500,000 polys sounds about right. I wouldn’t even bother multithreading if that’s the time you’re getting. So you’re saying in your s…

9 years ago
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RE: SDK Object Plugin class

“Transforming vertices” = your BuildMesh function. Some questions: -did you build in Release mode? Debug mode runs much, much slower -how complex is…

9 years ago
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Replies: 2
Views: 17
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RE: SDK Question: How do I load my object plugin from my utility plugin?

You can instance any object using its classID, and modify any of its base type attributes without needing to import your code. If you need to modi…

9 years ago
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RE: weird crash/leak with scripted simpleObjs …

It’s impossible to help you troubleshoot the problem if you don’t post the code.

9 years ago
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RE: SDK: Make multiple plugins work together?

If you don’t have prim.cpp, all that means is that the functions usually contained in there have been placed elsewhere in your project. Just search fo…

9 years ago
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