cheers bobo. my integration step is set to 1 per frame. Basically instead of giving me the total as a single number, as it would if the script …
Ah ok, well that makes sense. basically Im after a single number for my pCont.NumParticles() so work out if I have more or less lights than partic…
Also, when I go backwards a frame it prints every number of the array from frame 0 to current frame. Very strange …
no worries mate, glad to help.
why not just “hide” your additional spheres inside the orginal sphere and frame 30 animate them moving onto your original sphere ?
Cheers for the pointers Bobo. Im currently trying to get your dvds on order at work. Hopefully they should come in before xmas. For the meanwhile I…
A work around for the stack having to be colapsed and losing your UV maps is to copy the object, colapse it, run the script and leave it to just sele…