irwit
@irwit
New Member
Joined: Feb 15, 2024
Topics: 4 / Replies: 20
Reply
RE: print count = pCont.NumParticles() gives 2 numbers ?

cheers bobo. my integration step is set to 1 per frame. Basically instead of giving me the total as a single number, as it would if the script …

16 years ago
Forum
Reply
RE: print count = pCont.NumParticles() gives 2 numbers ?

Ah ok, well that makes sense. basically Im after a single number for my pCont.NumParticles() so work out if I have more or less lights than partic…

16 years ago
Forum
Reply
RE: print count = pCont.NumParticles() gives 2 numbers ?

Also, when I go backwards a frame it prints every number of the array from frame 0 to current frame. Very strange …

16 years ago
Forum
Topic
Reply
RE: I know this is simple but…

no worries mate, glad to help.

16 years ago
Forum
Reply
RE: I know this is simple but…

why not just “hide” your additional spheres inside the orginal sphere and frame 30 animate them moving onto your original sphere ?

16 years ago
Forum
Reply
RE: Particle flow script operator

Cheers for the pointers Bobo. Im currently trying to get your dvds on order at work. Hopefully they should come in before xmas. For the meanwhile I…

16 years ago
Forum
Topic
Forum
Replies: 2
Views: 12
Reply
RE: BaoAutoChamfer a script to smooth edges using threshold angle

A work around for the stack having to be colapsed and losing your UV maps is to copy the object, colapse it, run the script and leave it to just sele…

19 years ago
Forum
Page 2 / 2