its a dead link, does anyOne have a link to AS -> Max function calling using dotNet?
if these files are bitmapFiles you could simply use a 32bpp dummyFile wich you copy to the new Location with name and extention and then overwrite wit…
hmm try to replace the at time construct with sliderTime <Integer> (wich sets the time to the current itteration of the time loop) if that do…
i don’t know the exact notation but with special character you should use ‘’ $‘bla.kjasd 3’ as far as i remember
i’d loop trough the objects and get the max and min point saveing to a higer level var then use these 2 to create your BB or a dummy. at least thats w…
hehe thx man, yeah mine looks similar ^^ another thing… do you have an idea how i could go about selecting vertices in a circular shape around a sele…
unfortunately i have to use the incrementing index as i leave some verts out … tried it the other way round but then the positions don’t match the ver…
wow thx so much for the in depth explaination Enrico the thing with assigning boolean values to a bitArrayIndex was new for me, thx i need to save t…
yes thats true and with a variable to return much better but MS allways returns the last caculated “vale” in a expression so you can leave return away…
that works well when remapping the edges thx but i also edit geometry… in a modifier thats the problem. if i save the trimesh underneath you can chan…
i may be bumping a little older thread here but i’d verry much like to have an answer to this too as i searched but couldn’t find. i’m trying to crea…
boxsize type:#point3 size type:#float ui:amount default:40.0 on size set val do ( boxsize = [val, val, val] ) ect… hope it helps edit: ohka…
may that be what ur looking for? weaponDataCA = attributes weaponData ( parameters main rollout:params ( hitPoints type:#float ui:hits default:1…