k, usually if theres no answers its either a stupid question or impossible and everyone knows but i know this is possible someHow bobo, give us an in…
yes but my tools are plugin based… not a complete set, and as i dont want to setUp 12 new packages everyTime i change sumthing i rather change a file,…
i remember to have searched myself silly for a good example for ToolDownloads/updates so i wrote a small function, hope it helps you the version.dat …
hey, i took a look at the Minas Tirith project and i remember the geometry shown in the first post here from some movie… dont recall the name but had …
i’d guess its local to the mesh the skin mod is applied to so to convert it to worldspace u’d do sumthing like: ( skinOps.GetStartPoint $.modifiers[#…
the group name is the name of the parent group helper object wich you can acces like usual by .name
the group technically is just a helper that is parented to all items in it afaik so the .parent parameter where it is of class helper should give you …
you could write something like this: ( for T = 0 to 100 do ( –loop through a (frame)range sliderTime = (T) –sets the timeSlider to the current …
afaik cant directly but you can save your currrent nodes into an array then check the scene after merging and exclude every one that was in the earli…
not that i know of but you could try something like: for i in selection do ( for g in i.children do ( i += g ) ) thats the quick boolean way you …
its ok i found a way for m= 1 to scenematerials.count where scenematerials[m] == XR.material do ( deleteItem scenematerials m — remove …
nice, works perfectly :applause:
thx m8 :wavey: question: how do you press that pseudo button from AS?