Insanto
@insanto
New Member
Joined: Feb 14, 2024
Topics: 17 / Replies: 139
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Replies: 2
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RE: Dotnet controls fighting for focus

well yous aid you only want it to not loose focus when you select an item and loose it, so put it in there, should work … theoretically

14 years ago
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RE: Dotnet controls fighting for focus

not afaik heres a little example of the setFocus fn rollout ro “” ( editText et1 “” editText et2 “” editText et3 “” editText et4 “” timer cli…

14 years ago
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RE: Dotnet controls fighting for focus

hmm you could try your luck with setFocus or temporarily move the hidden ones

14 years ago
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RE: Scale to world axis??

use the getNodeByName function to get the node(s) using the maxFileName

14 years ago
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RE: Scale to world axis??

hehe nice one, i always do stuff the hard way

14 years ago
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RE: Scale to world axis??

select getNodeByName if/then/else expression for loop are the things you want to look up if you want to check a file thats still closed: getMaxFile…

14 years ago
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RE: Scale to world axis??

( for o in selection do ( local op = o.transform o.pivot = [0,0,0] scale o [0.5,0.5,0.5] op = scale op [0.5,0.5,0.5] true o.pivot = op.pos…

14 years ago
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RE: Scale to world axis??

could you be a tad more specific? if english aint your strongsuit maybe add some before and after pictures so we get what your after?! :arteest:

14 years ago
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RE: Beginner Maxscript help

for the deletion: delete (for o in geometry where classOf o != Biped_Object AND classOf o != Targetobject collect o) and for the dummy select( if …

14 years ago
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RE: Vertex Normals Problem.

test it, add em up the vertNormal you got the way you did should already be a normalized vector. also i dont see any effort to retrieve the smoothingG…

14 years ago
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RE: What is your script for life? 😉

(–freelance scope fn isUsefull tool = ( wasRequested tool ) local tries = #(infin) local fun = for o in jobs collect if isUsefull o[1] the…

14 years ago
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RE: HeightMap/Terrain creation problem

hmm looks like your right about that. was testing with a tif before, only upped a jpg here because tifs wont work but with a raw it giving a nice resu…

14 years ago
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RE: HeightMap/Terrain creation problem

yeah its multiplied with a float so wont matter im atm trying to get some kinda mapped approach for the UV method going :banghead: see if that helps …

14 years ago
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