The first big problem was that you were wiping ‘ckboxarray’ every time a ‘rotAp’, ‘scaAp’ or ‘moveAp’ button was pressed so you weren’t able to check …
What you want to do is create a callback on the #selectionSetChanged event. See below: — This is needed to make sure you don’t create more then one …
The following function will format and return all texture objects used in the scene. To modify this to inspect the Material Editor Window exchange the…
Hey, This should be enough to get the points to move, however I did notice that it wouldn’t update the opengl render of the object all the time. Not …
There isn’t one I know of but maybe you can just set the bitmaps width and height to be greater then the rollout/utility. However you’ll find the pale…