Don’t forget you’re able to actually sort an object array (i.e. you don’t have to convert the object array to names to sort then back again) Try: fu…
Another solution would be to make the buttons execute a local function and the ‘over’ button calls those two functions… i.e. rollout unnamedRollout “…
The array is used so you can add 1 or more objects at once. It’s not efficient to keep recalling the function which then re-finds the layer and adds t…
Here you go: function addNodesToLayer str_layerName inputNodes = ( if str_layerName == undefined or inputNodes == undefined then return undef…
This will combine multiple objects into one edit mesh: undo “Combine…” on ( for eachObj in selection as array do ( converttoMesh …
Basically what you are trying to do is execute functions within a rollout definition. Which as you’ve found doesn’t work. You need to either set a v…
Post the script?
Try using qsort, look up the help. Here’s a function I made that will do what you need: /*——————————————————…
when trying to type something in the search field at the top the dialog gets out of focus, so i can’t type anything [color=White]I’ve not been able to…
Fixed a bug which deselects/reselects the current object when you start to rename it.
[ul] [li]Try using spaces instead of the “–|” to show Subtrees, I think it’ll look a little neater.[/li][/ul]Added an updated. [ul] [li]Add dial…
Added a major feature to be able to switch between normal/hidden/frozen object modes. You are also able to unhide/unfreeze objects when in each respe…
I actually planned to do this for frozen and hidden objects (switch mode) or have them indicated somehow. It’s planned for the next version (next cou…
Sorry guys, it seems I had a scope issue relating to converting this to a macroscript so anyone who has downloaded it should try again. I’ve fixed th…